The Shattered v0.12.4 - consistent graphics and balance changes


Hello everyone!

While I'm still not ready to share the final level of the game, I have some serious changes ready to be tested.

New features:

  • Reimported most of the sprites so their "pixel" size is consistent
  • Because of the new pixel sizes, camera view has been changed
  • Movement animation speed is now based on the unit movement speed
  • New look and feel for skills & traits tab in battle panel, player can see skill info

Changes:

  • Base fireball damage reduced 100 -> 90%
  • Fire Nova - Lowered cooldown 8 -> 4 seconds - to have this skill properly balanced, some traits have now lower duration for their effects
  • Dash - Lowered cooldown 8 -> 5 -> to have this skill properly balanced, some traits have now lower duration for their effects
  • Attack speed cannot become less than 100%
  • Plunderer's skills are now a bit different
  • Slightly better looking "initial help screen" for PC devices
  • Fixed bug in Beast Yago's "Stunning Jump" skill
  • Fixing a bug with incorrect enemy stats being set after re-doing the same arena after the death.
  • Better display of enemy golem bonuses
  • Added info for displaying more info about enemy stats during choosing enemy bonuses
  • Few low hanging fruit fixes after the feedback from youtube reviewers
  • Fixed several exceptions/bugs

I hope I'll be able to show the final level sooner than later ;)

Files

webbuild.zip Play in browser
Dec 16, 2024

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