The Shattered - Version 0.7.2
The Shattered » Devlog
Hello everyone!
I've released a new alpha version of The Shattered!
From this version, there are multiple types of arenas, with different scenarios and winning conditions. Also, scenarios may contain additional modifications and obstacles.
Moreover, I added new visual effects for player skills and other elements in the game.
There is also a new elite enemy awaiting for you in the arena!
Detailed changelog:
New features:
- Support for different arena scenarios. Added 2 new scenarios (Survive 60 seconds and Teleports)
- Some scenarios can contain additional scenario modifications. Scenario mods are a small changes applied to the arena or other elements in the scenario. Added first 6 scenario mods (laser, lances, fireballs, icy floor, hurricanes, exploding barrels).
- New elite enemy: Possessed - melee unit with many support skills
Changes:
- Fixed bug with incorrect fireball targeting on WebGL version (thanks @machu )
- Dash skill has been reworked a bit, it is now really Dash instead of teleport, there is a window of player immunity (iFrames) during the dash.
- Fireball has now 30% chance to pierce and continue flying after hitting the enemy (but single fireball can hit single enemy only once) - this is a test chance, it's not decided how this effect will be obtained in game in final version.
- Fireball - trait: splitting fireball - first split happens immediately now!
- Enemy skill - Fear - duration lowered 3s -> 1.5s
- Added new visual effects when casting player spells
- Added new bones visual effect when enemy skeletons are being hit
- Displaying shard details in sacrifice shard panel!
- Added a new visual effect after finishing level
- Added small help text in level rewards panel
- Fire Nova buffs: casting time (0.8s -> 0.6s), cooldown reduced (10s -> 8s), range increased (5 -> 5.5 for base version, 6.5 -> 7.0 for trait version)
- Fire nova - shieldbreaker - now it completely removes base block of enemies hit
- Fire nova - knock back - knocked back enemies are now also slowed for up to 3 seconds
- Enemy elite death rays with "headshot" trait no longer insta kills player
- Shards dropped are now limited to 3 per level to avoid shard farming in certain scenarios
- Added a visual effect for "fear" effect.
Files
webglbuild.zip Play in browser
May 11, 2024
The Shattered
A dark fantasy dungeon roguelite where your choices matter.
Status | In development |
Author | khaziu |
Genre | Action, Role Playing |
Tags | 2D, Pixel Art, Roguelike, Roguelite |
Languages | English |
More posts
- The Shattered v0.11.2 - new game modes and more!24 days ago
- The Shattered v0.10.662 days ago
- The Shattered v0.10.4 - Vessels board70 days ago
- The Shattered 0.9.6 - New meta progression system and more!86 days ago
- The Shattered - Version 0.8.2 - Replacing traitsJun 28, 2024
- The Shattered - Version 0.8.1 - Sounds!Jun 23, 2024
- New version 0.6.3Apr 11, 2024
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