The Shattered v0.10.6


Hello everyone!

This time I got some balance and core mechanics changes.

From now on, player firstly chooses bonuses for enemies before player's bonuses can be chosen. 

Full changelog

New features:

  • Shards backpack - you can now check your unused shards in one place

Changes:

  • Different hp bar for bosses
  • There is a modification of rewards system. Player is now able to choose bonuses for enemies and for player independently.
  • Splitting fireball trait - no longer splits immediately when fired but on the other hand it splits into 3 fireballs instead 2 in constant time interval.
  • Slightly different displaying affinities in shard details (for example: 1/5 instead of 20%)
  • Added some help popups in icons in vessels board.
  • Duplicated options for enemy bonuses should no longer be possible.
  • Fixing visual glitch in teleporter spawning new enemies in Teleports scenario.
  • Added more spawn waves in survive scenario (but only for levels <15 where players were killing enemies too fast).

Files

webglbuild.zip Play in browser
79 days ago

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