The Shattered v0.10.6
The Shattered » Devlog
Hello everyone!
This time I got some balance and core mechanics changes.
From now on, player firstly chooses bonuses for enemies before player's bonuses can be chosen.
Full changelog
New features:
- Shards backpack - you can now check your unused shards in one place
Changes:
- Different hp bar for bosses
- There is a modification of rewards system. Player is now able to choose bonuses for enemies and for player independently.
- Splitting fireball trait - no longer splits immediately when fired but on the other hand it splits into 3 fireballs instead 2 in constant time interval.
- Slightly different displaying affinities in shard details (for example: 1/5 instead of 20%)
- Added some help popups in icons in vessels board.
- Duplicated options for enemy bonuses should no longer be possible.
- Fixing visual glitch in teleporter spawning new enemies in Teleports scenario.
- Added more spawn waves in survive scenario (but only for levels <15 where players were killing enemies too fast).
Files
webglbuild.zip Play in browser
62 days ago
The Shattered
A dark fantasy dungeon roguelite where your choices matter.
Status | In development |
Author | khaziu |
Genre | Action, Role Playing |
Tags | 2D, Pixel Art, Roguelike, Roguelite |
Languages | English |
More posts
- The Shattered v0.11.2 - new game modes and more!24 days ago
- The Shattered v0.10.4 - Vessels board70 days ago
- The Shattered 0.9.6 - New meta progression system and more!86 days ago
- The Shattered - Version 0.8.2 - Replacing traitsJun 28, 2024
- The Shattered - Version 0.8.1 - Sounds!Jun 23, 2024
- The Shattered - Version 0.7.2May 11, 2024
- New version 0.6.3Apr 11, 2024
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